I made a very quick story intro in after effect for our game. Here are some stills from the video:
Wednesday, 23 November 2016
Monday, 14 November 2016
Sunday, 13 November 2016
Wednesday, 9 November 2016
Wednesday, 2 November 2016
Tuesday, 1 November 2016
Monday, 31 October 2016
progress
I am in charge of our character animation
I need to animate the following with our youngest sprout:
-healthy idle
-tired idle
-out of breath idle
-running
-jumping/falling
-pushing
-climbing
-fall on knees (for death)
the following for 2 evolved sprouts (they cannot die):
-healthy idle
-running
-jumping/falling
-climbing
and the following for our last evolved sprout:
-healthy idle
I need to animate the following with our youngest sprout:
-healthy idle
-tired idle
-out of breath idle
-running
-jumping/falling
-pushing
-climbing
-fall on knees (for death)
the following for 2 evolved sprouts (they cannot die):
-healthy idle
-running
-jumping/falling
-climbing
and the following for our last evolved sprout:
-healthy idle
I have the first idle state ready and cleaned, and i roughed a few more. The run state is not finished yet, only half of it done:
Monday, 3 October 2016
Clean up of more assets
and progress on extra assets:
the idea here is to have the bushes move when the player walks in front of them.
Gifs of animated assets
From what I could experience so far, I can have a better timing in
photoshop than in Unity. There might be an option in Unity in order to
get a more precise timing ( like in photoshop where the timeline allows
you to enter values such as 0.05 seconds). I need to ask the question in
class. So animated in photoshop these gifs show my animated assets for
the project so far:
Sunday, 2 October 2016
little test...
I probably want to ask in class if this is the correct way to make a simple cinder animation loop (whatever happens in the game, this should always loop)
Saturday, 1 October 2016
Monday, 5 September 2016
Saturday, 27 August 2016
Wednesday, 24 August 2016
Character Proposal
This is my take on designing our hero that slowly evolves through the gain of confidence when helping the forest grow again.
Tuesday, 23 August 2016
Brainstorming for 2D game group project
tags and themes
FANTASY - GROWTH - NATURE - SPROUT - SEEDS - MUSHROOMS - CUTE - GLOWING WORMS - FIREFLIES - FAIRIES - LADYBUG - TALES - WHIMSICAL - GUARDIANS - FOREST FIRE - CANOPY - LEAF - ROOTS - VINES - FERNS - PEACE - BALANCE - SEASONS - WEATHER - SOIL - FERTILIZER - WEED KILLER
The game will explore personal growth within a natural environment (forest, plants and mushrooms). The main character for the stage will be a gender-less sprout person that will grow confidence as they progress in the level. There will also be a physical transformation (blooming?) as the character gathers confidence.
My personal game inspirations are LOCOROCO, FLOWER and AION.






More inspiration with Nausicaa and the Valley of the Wind



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