Wednesday, 23 November 2016

Wednesday, 9 November 2016

run cycle

This is our cleaned up run cycle. the running can loop from frame 5 to 12.



Monday, 31 October 2016

progress

I am in charge of our character animation

I need to animate the following with our youngest sprout:
-healthy idle
-tired idle
-out of breath idle
-running
-jumping/falling
-pushing
-climbing
-fall on knees (for death)

the following for 2 evolved sprouts (they cannot die):
-healthy idle
-running
-jumping/falling
-climbing

and the following for our last evolved sprout:
-healthy idle


I have the first idle state ready and cleaned, and i roughed a few more. The run state is not finished yet, only half of it done:







Monday, 3 October 2016

Clean up of more assets



and progress on extra assets:

the idea here is to have the bushes move when the player walks in front of them.

Gifs of animated assets

From what I could experience so far, I can have a better timing in photoshop than in Unity. There might be an option in Unity in order to get a more precise timing ( like in photoshop where the timeline allows you to enter values such as 0.05 seconds). I need to ask the question in class. So animated in photoshop these gifs show my animated assets for the project so far:



Sunday, 2 October 2016

little test...

I probably want to ask in class if this is the correct way to make a simple cinder animation loop (whatever happens in the game, this should always loop)


Saturday, 1 October 2016

Monday, 5 September 2016

Cloud exercise

I redid this exercise at home. The videos were EXTREMELY helpful! Thank you!!!

Saturday, 27 August 2016

Wednesday, 24 August 2016

Character Proposal

This is my take on designing our hero that slowly evolves through the gain of confidence when helping the forest grow again.


Character moodboard

Peco from Breath of FireIII

















Calcifer from Howl's moving castle












 Roses and Dew














Galaxy

Tuesday, 23 August 2016

Brainstorming for 2D game group project

tags and themes

FANTASY - GROWTH - NATURE - SPROUT - SEEDS - MUSHROOMS - CUTE - GLOWING WORMS - FIREFLIES - FAIRIES - LADYBUG - TALES - WHIMSICAL - GUARDIANS - FOREST FIRE - CANOPY - LEAF - ROOTS - VINES - FERNS - PEACE - BALANCE - SEASONS - WEATHER - SOIL - FERTILIZER - WEED KILLER

The game will explore personal growth within a natural environment (forest, plants and mushrooms). The main character for the stage will be a gender-less sprout person that will grow confidence as they progress in the level. There will also be a physical transformation (blooming?) as the character gathers confidence.

My personal game inspirations are LOCOROCO, FLOWER and AION.











More inspiration with Nausicaa and the Valley of the Wind