Monday, 31 October 2016

progress

I am in charge of our character animation

I need to animate the following with our youngest sprout:
-healthy idle
-tired idle
-out of breath idle
-running
-jumping/falling
-pushing
-climbing
-fall on knees (for death)

the following for 2 evolved sprouts (they cannot die):
-healthy idle
-running
-jumping/falling
-climbing

and the following for our last evolved sprout:
-healthy idle


I have the first idle state ready and cleaned, and i roughed a few more. The run state is not finished yet, only half of it done:







Monday, 3 October 2016

Clean up of more assets



and progress on extra assets:

the idea here is to have the bushes move when the player walks in front of them.

Gifs of animated assets

From what I could experience so far, I can have a better timing in photoshop than in Unity. There might be an option in Unity in order to get a more precise timing ( like in photoshop where the timeline allows you to enter values such as 0.05 seconds). I need to ask the question in class. So animated in photoshop these gifs show my animated assets for the project so far:



Sunday, 2 October 2016

little test...

I probably want to ask in class if this is the correct way to make a simple cinder animation loop (whatever happens in the game, this should always loop)


Saturday, 1 October 2016

Monday, 5 September 2016

Cloud exercise

I redid this exercise at home. The videos were EXTREMELY helpful! Thank you!!!